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I received my PhD from Stanford University supported by a Hertz Fellowship where I worked with Pat Hanrahan in the Graphics Lab. I completed my undergraduate degree at the California Institute of Technology working with Mathieu Desbrun. During a postdoc at Stanford, I have also worked on the data analytics team at Khan Academy.
My research focuses on combining computer graphics, vision, and machine learning to make it faster and more fun to complete creative tasks.
   

Technology

I've developed several tools that have shipped in many Adobe products.
Sneak Peek 2018

The freeform gradients tool naturally lets you control the diffusion of colors across your vector graphics and is one of many ways we are looking into making the Gradient Mesh tool easier and faster to use.

Illustrator CC 2017

Puppet Warp lets you twist and distort parts of your artwork, such that the transformations appear natural. You can add, move, and rotate pins to seamlessly transform your artwork into different variations using the Puppet Warp tool in Illustrator.

Dimension CC 2017

Using deep learning, we can automatically estimate the perspective a photograph was taken from, making it much easier to composite 3D content into those scenes. This is an application of our CVPR 2017 paper on Deep Single Image Camera Calibration.