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During my PhD I worked on a challenge puzzle game called Charge, and during the COVID pandemic of 2020 I finally had time to polish the project and officially publish it on Steam.

This was mostly intended to be a fun experiment in puzzle game design, but rapidly expanded into a much larger project involving art, digital graphics, sound effects, music, translation, localization, QA, marketing, analytics, and all the other fun challenges inherent in designing and deploying games.